Kingdom Come Deliverance: The Review

Overview

Kingdom Come: Deliverance is an ambitious medieval RPG that trades dragons and magic for mud, blood, and realism. Set in 15th-century Bohemia, you play as Henry, the son of a blacksmith, who is thrown into chaos by war and political intrigue. KCD demands patience, skill, and immersion, delivering a refreshingly grounded experience; although some technical rough edges and frustrating systems prevent it from fully realizing its noble ambitions.

Score: 7.5 out of 10



The Positives 

What makes Kingdom Come: Deliverance such a unique experience is how real everything feels. The world feels lived-in: people talk like you would expect for the time, the armor looks legit, and even things like walking through a muddy village or grabbing a drink at the tavern just feel right. It's not flashy, but it draws you in.

The story is solid too. You're not a typical "chosen one" as most of these types of stories tend to use; you're just Henry, and somehow that makes the whole thing more relatable. The combat takes some getting used to: it's not easy, but when you win a fight, it actually feels like you have earned it. And I liked how things like eating, sleeping, and even learning to read actually mattered. It sounds tedious, but it somehow works. Also, the world looks great. Just wandering through the woods or checking out a castle is enjoyable on its own.



The Negatives ⚠️

Alright, so as much as I can see the bright positives of KCD, it’s definitely got some rough edges that are hard for me to ignore. There are a bunch of bugs and weird little glitches that are a "royal pain", and the load times? Yeah… they can drag. It kind of breaks the immersion when you’re waiting forever just to talk to someone or load into a town.

The UI is a clunky mess and hard to use, which turns managing your inventory a chore instead of feeling like a natural moment in your gameplay experience. It's one of those games where the UI makes things harder for you than they need to be.

It also doesn’t do a great job explaining its systems. Stuff like combat, reading, or making potions just kind of gets thrown at you, and you’re expected to figure it out. It’s not impossible, but it can be overwhelming early on. A little bit more polish and "hand-holding" would have been appreciated.

The story is good, with some actual stakes and moments that truly make the game shine, but it takes its time. Sometimes a little too much time. Some side quests can feel a little bit "pointless," making you travel through the world without a decent goal, so if you haven’t unlocked fast travel yet, getting from place to place can start to feel like a chore.

And honestly, this game isn’t going to be for everyone. If you're into slower, more grounded (and clunky) experiences, great, but if you’re looking for a more typical, polished RPG, you might have to skip this one.




The Experience 🎮

It took me about 50 hours to finish the main story of KCD, and to be honest, it was a strange mix of frustration and fascination. There were definitely moments where the clunky controls or long load times had me sighing and wondering why I was still playing (I did even end up quitting a few times); but then I’d stumble into a quiet village at sunset or get caught up in some random little interaction, and it would totally suck me back in. The game’s not exactly easy to get into (those early hours will kick you down CONSTANTLY) and there were a few times when I had no idea what I was supposed to be doing, but that kind of became part of the experience. It’s rough around the edges for sure, but once I got into the rhythm of it, I couldn’t stop. It's not a game that everyone is going to enjoy, but for the ones that do, it's going to be a memorable experience. ⚔️📜🏰

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