Suicide Squad: Kill the Justice League (2024): The Review

 

Overview

"Suicide Squad: Kill the Justice League" is an ambitious but ultimately disappointing live-service looter-shooter that struggles to justify its place in the Arkham universe. Rocksteady, known for their masterful Batman: Arkham series, takes a sharp turn with this chaotic co-op shooter, placing players in the boots of Harley Quinn, Deadshot, Captain Boomerang, and King Shark as they face a Brainiac-controlled Justice League. While the humor, character interactions, and movement mechanics show flashes of brilliance, the game is bogged down by repetitive mission design, uninspired loot mechanics, and a forced live-service structure that feels like a step backward for the studio.

Score: 5 out of 10



The Positives

Character Personalities Shine: The squad’s banter and interactions feel on point, bringing the irreverent, dark humor that Suicide Squad fans expect. Each character has a unique personality that stands out in cutscenes.

Fun Traversal Mechanics: Whether it’s Harley swinging with her grapple, Boomerang’s teleporting, or King Shark’s massive leaps, movement feels dynamic and fun, adding some excitement to an otherwise repetitive experience.

Polished Visuals: The city of Metropolis looks great, with impressive lighting, destruction effects, and detailed character models that bring the chaotic world to life.

Engaging Boss Fights: Taking on the corrupted Justice League members delivers some cool cinematic moments, with battles against Superman, Batman, and The Flash standing out as highlights.



The Negatives

⚠️ Repetitive Mission Structure: Most missions boil down to generic objectives like “shoot this,” “defend that,” or “collect this,” making gameplay feel formulaic and uninspired.

⚠️ Loot System Feels Hollow: The constant cycle of acquiring and replacing weapons lacks depth, making gear progression feel meaningless rather than rewarding.

⚠️ Live-Service Bloat: The game leans too hard into seasonal content and battle pass mechanics, making it feel like a grind rather than an engaging narrative-driven experience.

⚠️ Weak Story Execution: While the premise of fighting a mind-controlled Justice League is compelling, the storytelling lacks the emotional weight and depth of Rocksteady’s past work.

⚠️ Disconnected from Arkham Legacy: Despite being set in the same universe as the Arkham series, this game lacks the dark, gripping storytelling and grounded world-building that made those games legendary.



The Experience

"Suicide Squad: Kill the Justice League" is a frustrating experience—not because it’s completely unplayable, but because it had the potential to be so much more. The character interactions, movement mechanics, and boss battles show glimpses of a great game, but they’re buried under generic live-service design, repetitive gameplay, and a loot system that lacks depth. For fans of the Suicide Squad, there’s some fun to be had in the chaotic action and humor, but for those expecting the next great Rocksteady title, this one is a tough sell. A disappointing misfire from a studio that once set the gold standard for superhero games.

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