Ratchet & Clank: Quest for Booty: The Review
Ratchet & Clank: Quest for Booty is more of a DLC expansion for Tools of Destruction instead a full Ratchet game. Don't get me wrong, it's not a bad game, but it's a weak Ratchet adventure that released on a time where Ratchet was supposed to be soaring high.
Score: 6 out of 10
The Positives ✅
Honestly, one of the first things that stood out to me in Quest for Booty is how good it looks. Same super vibrant, cartoon-style as Tools of Destruction, and the environments really pop. The pirate theme also adds a fun twist: it’s still Ratchet & Clank, but with more swashbuckling and goofy pirate energy, which gives it a different flavor from the usual space stuff.
Gameplay-wise, it’s a polished version of Tools of Destruction. Since it’s so short, there’s pretty much no downtime: you’re constantly in the middle of combat or platforming. They also threw in some cool little puzzles with the wrench tether, which were a nice break from all the blasting. And honestly, for the price it launched at, it was a good deal. Short, but fun the whole way through.
The Negatives ⚠️
If I’m being real, the game’s really short, like 3, maybe 4 hours tops. It kind of feels more like a DLC than an actual full-on Ratchet game. And there’s little to none weapon upgrading at all, which sucks a bit ’cause part of the fun is watching your gear go crazy by the end. Without that, the combat’s still fun but doesn’t hit the same.
Also, there’s no Challenge Mode (New Game+), so once you’re done, that’s it. That lack of replay value hurts this game hard. The story’s fine, but there’s nothing super memorable, no big moments or set pieces that really make you go "Hey, this is a Ratchet game!" It's literally a DLC expansion made to waste your time until that final cutscene... so in reality, we’ve all paid for a glorified cutscene.
The Experience 🎮
Quest for Booty is a quick detour in the Ratchet & Clank series, fun while it lasts, but it doesn’t leave much of a lasting impression. The humor’s there, the action feels great, and it still looks sharp, but the whole thing is over before it really gets going. It took us about 4/5 hours to fully complete the game, so it feels more like a side mission than a full adventure. There’s not much in the way of upgrades or replay value either, so once the credits roll, there’s not much reason to go back. If you’re a diehard fan, it’s a decent little snack between bigger games, just don’t expect a full meal.
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